How are video game companies competing for consumers’ attention (and money)? Gaming convergence is a lucrative and pivotal concept for publishers because it unifies all consumers, bringing them together in one place. It opens up a new world of engagement , with players freed from the constraints of the device. They can choose the platform that suits them according to the situation. More importantly, they can choose to play “on the go.” The power of networks also comes into play. Players can connect with friends who may own a competing platform .
As a result,Publishers gain access to a wider audience of overseas chinese in uk data players, and their wallets. The ecosystem already exists. Games like Fortnite, Rocket League, anddevices, and these brands are starting to get a feel for the building blocks of a metaverse . Tech for the metaverse After 3D TVs or the connected home, here comes the metaverse. If at CES 2022, the metaverse got a little closer to reality, through the presentation of different physical objects that will allow access to it with more or less comfort, there was also a lot of buzz for nothing, gathered in this thread by one of the participants: In this thread I will post every ridiculous usage of metaverse I see at #CES .1222
VR Nima (@NimaZeighami) January 5, 2022 “What is the metaverse if you can’t feel it?” asks Jose Fuertes, founder of the Spanish startup Owo , which has built a vest with sensors to enter the metaverse. The Owo vest, currently being tested with video games, uses haptic technology to deliver vibrations that simulate more than 30 different sensations that an online avatar can experience. A participant tries out the Shiftall Megane X virtual reality headset and microphone for metaverse experiences Panasonic subsidiary Shiftall prides itself on providing “ideal products for citizens of the metaverse.
Minecraft allow users to play across
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