Consumers care more about the sense of gaming and participation. The second step is to recruit new players from the old: Only those who play without trouble will be more willing to play. Only with a high degree of acceptance will the interactive response be enthusiastic. Merchants should simplify the participation methods as much as possible and lower the interaction threshold so that friends who have passed by can easily participate. The third step is to open the calendar: live with the consuming public , such as Lantern Festival, Valentine's Day, etc., and automatically push pictures or messages that match the season.
You can also use make-up days to design exclusive activities for office workers to enhance the "sense of synchronicity." Step 4 Role Playing: Design dialogue to be part of the drama and lower your alertness uk mobile phone number list Turn the official account into a virtual exclusive persona, and use interactive games and current affairs issues to label friends (such as zodiac signs, blood types), understand friends' interests and preferences, and then promote more accurate exclusive messages to the audience. The fifth step is input and output: a back-and-forth dialogue to give a big surprise During the conversations with friends, by creating unexpected surprises.
We can give customers responses beyond their expectations, and combine them with unique services and discounts to increase brand favorability. The sixth step is to open a club: manage members’ thinking and cultivate the stratosphere. Membership management is actually to manage a group of people who have the same hobbies. In the beginning, merchants can first provide knowledge and share experiences, and then pay to their friends to create exclusive rights that only members have. When they gradually become loyal customers, they will have strong influence. A sense of belonging. [Digital Enlightenment School] Amplify the effectiveness of marketing techniques in the beauty industry!